# temple_compat.des
#
# When cc390b852004c86 updated / revised / combined / renamed
# a great deal of map variations, this screwed with save compatibility:
# Crawl decides what temple map to use at the beginning of the game,
# and most of the maps were made inaccessible by name. While Crawl can
# still recover from this, it still quite easily means a dearth of gods
# guaranteed in early D and produces player-visible errors. Thus, this file
# keeps around Temple maps from before that commit so games made before
# that transfer that didn't make it to Temple can still have a map as
# the game expected.
#
# These should not have the tags like in temple.des
#
# If other temple maps are removed in future commits, they should also
# go here. This file can be cut when TAG_MAJOR_VERSION > 34.

{{
function get_altar_count(e, default)
  local params = dgn.map_parameters()
  local count = "";
  if params ~= nil then
    local tag = table.unpack(params)
    if tag ~= nil then
      -- temple_altars_ is 14 characters
      count = string.sub(tag, 15)
    end
  end
  if count == nil or count == "" then
     count = default
  end
  return count
end

function temple_compat_setup(e)
  e.place("Temple")
  e.orient("encompass")
  e.weight("0")
end
}}

NAME:   circular_temple_12
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
               ccccccccccccc
           ccccc...........ccccc
        cccc...................cccc
      ccc.........................ccc
    ccc..............B..............ccc
   cc.........B.............B.........cc
  cc...................................cc
 cc.....................................cc
 c........B.....................B........c
cc.................T...T.................cc
c.........................................c
c.........................................c
c.......B.......T....{....T.......B.......c
c.........................................c
c.........................................c
cc.................T...T.................cc
 c........B.....................B........c
 cc.....................................cc
  cc...................................cc
   cc.........B.............B.........cc
    ccc..............B..............ccc
      ccc.........................ccc
        cccc...................cccc
           ccccc...........ccccc
               ccccccccccccc
ENDMAP

NAME:    circular_temple_6
TAGS:    no_rotate
SHUFFLE: BG
: temple_compat_setup(_G)
MAP
               ccccccccccccc
           ccccc...........ccccc
        cccc...................cccc
      ccc.........................ccc
    ccc..............B..............ccc
   cc.........G.............G.........cc
  cc...................................cc
 cc.....................................cc
 c........B.....................B........c
cc.................T...T.................cc
c.........................................c
c.........................................c
c.......G.......T....{....T.......G.......c
c.........................................c
c.........................................c
cc.................T...T.................cc
 c........B.....................B........c
 cc.....................................cc
  cc...................................cc
   cc.........G.............G.........cc
    ccc..............B..............ccc
      ccc.........................ccc
        cccc...................cccc
           ccccc...........ccccc
               ccccccccccccc
ENDMAP

NAME:    circular_temple_13
TAGS:    no_rotate
: temple_compat_setup(_G)
MAP
         ccccccccccccc
      cccc...........cccc
    ccc........{........ccc
   cc.....................cc
  cc.....B...........B.....cc
 cc.........................cc
 c.............B.............c
cc...........................cc
c........B...........B........c
c.............................c
c..B...........B...........B..c
c.............................c
c........B...........B........c
cc...........................cc
 c.............B.............c
 cc.........................cc
  cc.....B...........B.....cc
   cc.....................cc
    ccc........T........ccc
      cccc...........cccc
         ccccccccccccc
ENDMAP

NAME:    circular_temple_pool_12
TAGS:    no_rotate no_pool_fixup
SHUFFLE: AC
SUBST:   A = B
NSUBST:  C = 1:{ / *:.
KPROP: wW = no_tele_into
#
: local arnd = crawl.random2(6)
: if arnd == 0 then
SUBST:   W : mvbG
: elseif arnd < 3 then
SUBST:   mwW = c
: end
#
: local brnd = crawl.random2(10)
: if brnd == 0 then
SUBST:   w = l
COLOUR:  m = lightred
COLOUR:  c = lightred
: elseif brnd < 4 then
NSUBST:  w = 6:1 / *:w
KFEAT:   1 = w
KMONS:   1 = electric eel
: else
COLOUR:  m = blue
COLOUR:  c = blue
: end
: temple_compat_setup(_G)
MAP
               ccccccccccccc
           ccccc...........ccccc
        cccc...................cccc
      ccc............A............ccc
    ccc.......B.............B.......ccc
   cc.................................cc
  cc.....C........mmmmmmm........C.....cc
 cc............mmmmwwwwwmmmm............cc
 c...........mmmwwwwwwwwwwwmmm...........c
cc....B.....mmwwwwwwwWwwwwwwwmm.....B....cc
c..........mmwwwwwwwwwwwwwwwwwmm..........c
c..........mwwwwwwwwwwwwwwwwwwwm..........c
c....A.....mwwwwWwwwwwwwwwWwwwwm.....A....c
c..........mwwwwwwwwwwwwwwwwwwwm..........c
c..........mmwwwwwwwwwwwwwwwwwmm..........c
cc....B.....mmwwwwwwwWwwwwwwwmm.....B....cc
 c...........mmmmwwwwwwwwwwmmm...........c
 cc.............mmmwwwwwmmmm............cc
  cc.....C........mmmmmmm........C.....cc
   cc.................................cc
    ccc.......B.............B.......ccc
      ccc............A............ccc
        cccc...................cccc
           ccccc...........ccccc
               ccccccccccccc
ENDMAP

NAME:    circular_temple_pool_8
TAGS:    no_rotate no_pool_fixup
NSUBST:  A = 1:{ / *:.
KPROP: wW = no_tele_into
#
: local arnd = crawl.random2(6)
: if arnd == 0 then
SUBST:   W : mvbG
: elseif arnd < 3 then
SUBST:   mwW = c
: end
#
: local brnd = crawl.random2(10)
: if brnd == 0 then
SUBST:   w = l
COLOUR:  m = lightred
COLOUR:  c = lightred
: elseif brnd < 4 then
NSUBST:  w = 6:1 / *:w
KFEAT:   1 = w
KMONS:   1 = electric eel
: else
COLOUR:  m = blue
COLOUR:  c = blue
: end
: temple_compat_setup(_G)
MAP
               ccccccccccccc
           ccccc...........ccccc
        cccc...................cccc
      ccc............T............ccc
    ccc.......B.............B.......ccc
   cc.................................cc
  cc.....A........mmmmmmm........A.....cc
 cc............mmmmwwwwwmmmm............cc
 c...........mmmwwwwwwwwwwwmmm...........c
cc....B.....mmwwwwwwwWwwwwwwwmm.....B....cc
c..........mmwwwwwwwwwwwwwwwwwmm..........c
c..........mwwwwwwwwwwwwwwwwwwwm..........c
c....T.....mwwwwWwwwwwwwwwWwwwwm.....T....c
c..........mwwwwwwwwwwwwwwwwwwwm..........c
c..........mmwwwwwwwwwwwwwwwwwmm..........c
cc....B.....mmwwwwwwwWwwwwwwwmm.....B....cc
 c...........mmmmwwwwwwwwwwmmm...........c
 cc.............mmmwwwwwmmmm............cc
  cc.....T........mmmmmmm........T.....cc
   cc.................................cc
    ccc.......B.............B.......ccc
      ccc............A............ccc
        cccc...................cccc
           ccccc...........ccccc
               ccccccccccccc
ENDMAP

NAME:   grunt_circular_temple_18
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
               ccccccccccccc
           ccccc...........ccccc
        cccc...................cccc
      ccc.........................ccc
    ccc..........B...B...B..........ccc
   cc........B...............B........cc
  cc...................................cc
 cc.......B.....................B.......cc
 c.......................................c
cc.................T...T.................cc
c.......B.........................B.......c
c.........................................c
c...............T....{....T...............c
c.........................................c
c.......B.........................B.......c
cc.................T...T.................cc
 c.......................................c
 cc.......B.....................B.......cc
  cc...................................cc
   cc........B...............B........cc
    ccc..........B...B...B..........ccc
      ccc.........................ccc
        cccc...................cccc
           ccccc...........ccccc
               ccccccccccccc
ENDMAP

NAME:   dpeg_circular_temple_20
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
               ccccccccccccc
           ccccc...........ccccc
        cccc.........B.........cccc
      ccc........B.......B........ccc
    ccc......B...............B......ccc
   cc.................................cc
  cc......B.....................B......cc
 cc.....................................cc
 c.......................................c
cc......B..........T...T..........B......cc
c.........................................c
c.........................................c
c......B........T....{....T........B......c
c.........................................c
c.........................................c
cc......B..........T...T..........B......cc
 c.......................................c
 cc.....................................cc
  cc......B.....................B......cc
   cc.................................cc
    ccc......B...............B......ccc
      ccc........B.......B........ccc
        cccc.........B.........cccc
           ccccc...........ccccc
               ccccccccccccc
ENDMAP

NAME:    kilobyte_greek_temple_18
TAGS:    no_rotate
NSUBST:  . = 15:1 / 12:2 / 2:t / *:.
SUBST:   ' = .
COLOUR:  " : darkgrey w:3 / white w:1 / none
SUBST:   " = .
MONS:    plant, bush
: temple_compat_setup(_G)
MAP
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
tttttttttttt....1111tttttttttttttttttttttttttttttttttttttttt
tttttttt.........1111....tttttttttttt.........tttttttttttttt
tttt.......................1tttttt.......t.........ttttttttt
tt.........2........t..........''''''...............2222tttt
tt.....{..21...t...............''ccccccccccccccccc...22.tttt
ttt...........ttt.......t......''G'c"""""""""""""c..t..ttttt
tttt......2....................''''c"B"B"B"B"B"B"ctt....tttt
tttttt.....................t...''G'c"""""""""""""cttt...tttt
ttttttttt..1.....2...t.........''''+"B"B"B"B"B"B"ctt..t...tt
tttttttt.......................''G'c"""""""""""""c...tt..ttt
ttttttttt...................1..''''c"B"B"B"B"B"B"c..ttt.tttt
ttttttttttttttt....2....t......''G'c"""""""""""""c...t..tttt
ttttttttttttttttt..............''ccccccccccccccccc......2ttt
tttttttttttttttttt..........t.........t......ttt......2ttttt
ttttttttttttttttttttt...............................22tttttt
ttttttttttttttttttttttt............t..........t....ttttttttt
tttttttttttttttttttttttttttt...........t.........ttttttttttt
ttttttttttttttttttttttttttttttt..............ttttttttttttttt
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
ENDMAP

NAME:    jpeg_temple_alley_garden_8
TAGS:    no_rotate
COLOUR:  ' : darkgrey w:3 / white w:1 / none
COLOUR:  . = green, " = brown
FTILE:   .t = floor_grass, 'ABGT = floor_vault, D" = floor_dirt
SUBST:   D = G
NSUBST:  . = 12:1 / 7:2 / *:.
SUBST:   "' = .
MONS:    bush, plant
: temple_compat_setup(_G)
MAP
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
tt''''''''''....................................................tt
tt'G'''''G''.............................t............t.........tt
tt''''''''''......................t.............................tt
tt''''''''''....................................t...............tt
tt''''''''''...............................................t....tt
tt''''''''''................cccccccccccccccccccccccc............tt
tt''''''''''................c''''''''''''''''''''''c....t.......tt
tt''''''''''..t.t.t.t.t.t...c'''B''''B''''B''''B'''c............tt
tt'T'''''T''"""""""""""""""Dc''''''''''''''''''''''c............tt
tt''''''''''""""""""""""""""+''''''''''''''''''''''c.........t..tt
tt''''{'''''""""""""""""""""+''''''T''''''''T''''''c...t........tt
tt''''''''''""""""""""""""""+''''''''''''''''''''''c............tt
tt'T'''''T''"""""""""""""""Dc''''''''''''''''''''''c............tt
tt''''''''''..t.t.t.t.t.t...c'''B''''B''''B''''B'''c......t.....tt
tt''''''''''................c''''''''''''''''''''''c............tt
tt''''''''''................cccccccccccccccccccccccc............tt
tt''''''''''..........................................t.........tt
tt''''''''''..................t.................................tt
tt''''''''''.................................t..................tt
tt'G'''''G''.........................t.......................t..tt
tt''''''''''....................................................tt
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttttt
ENDMAP

NAME:    jpeg_temple_clearing_12
PLACE:   Temple
TAGS:    no_rotate
ORIENT:  encompass
SHUFFLE: '"
FTILE:   ' = floor_dirt, ."tABX = floor_grass
SUBST:   ' = ., " = t
KFEAT:   X : G / U / T
COLOUR:  . = green / brown w:2
: temple_compat_setup(_G)
MAP
                ttttttttt
           ttttttttttttttttt
         ttttttttt.....ttttttttt
      tttttttttt.........tttttttttt
    ttttttttt''...........''ttttttttt
   tttttttt''tt.....{.....tt''tttttttt
 ttttttttt'tttt...........tttt'ttttttttt
ttttt.....tttttt.........tttttt.....ttttt
ttt..B......tttttt.....tttttt......B..ttt
tt...........ttttttt"ttttttt...........tt
tt.....X..B..ttttttt"ttttttt..B..X.....tt
tt...........tttttt"""tttttt...........tt
ttt..B......t"""tt""w""tt"""t......B..ttt
ttttt.....tttttt"""www"""tttttt.....ttttt
ttttt'tttttttttttt""w""tttttttttttt'ttttt
tttttt'tttttttttttt"""tttttttttttt'tttttt
ttttttt'tt.....tt""ttt""tt.....tt'ttttttt
 ttttttt......B..ttttttt..B......ttttttt
 tttttt.B.........ttttt.........B.tttttt
  ttttt.....X.....ttttt.....X.....ttttt
  ttttt...........ttttt...........ttttt
   ttttt......B..ttttttt..B......ttttt
    tttttt.....tt''ttt''tt.....tttttt
      ttttttttttttt'''ttttttttttttt
        ttttttttttttttttttttttttt
               ttttttttttt
ENDMAP

NAME:    jpeg_temple_clearing_9
TAGS:    no_rotate
SUBST:   ' : t"
FTILE:   "{ = floor_dirt, tBTX. = floor_grass
SUBST:   " = .
SHUFFLE: TX
KFEAT:   X : G / U
COLOUR:  . = green / brown w:2
: temple_compat_setup(_G)
MAP
                ttttttttt
           ttttttttttttttttt
         ttttttttt.....ttttttttt
      tttttttttt.........tttttttttt
    ttttttttt''..X.....X..''ttttttttt
   tttttttt''tt.....B.....tt''tttttttt
 ttttttttt'tttt...........tttt'ttttttttt
ttttt.....tttttt....X....tttttt.....ttttt
ttt..B......tttttt.....tttttt......B..ttt
tt...........ttttttt"ttttttt...........tt
tt.....X..B..ttttttt"ttttttt..B..X.....tt
tt..........."tttttt"tttttt"...........tt
ttt..B......tt""ttt"""ttt""tt......B..ttt
ttttt.....tttttt""""{""""tttttt.....ttttt
ttttt'tttttttttttt"""""tttttttttttt'ttttt
tttttt'ttttttttt""ttttt""ttttttttt'tttttt
ttttttt'tt....."ttttttttt".....tt'ttttttt
 ttttttt......T..ttttttt..T......ttttttt
 tttttt.T.........ttttt.........T.tttttt
  ttttt.....B.....ttttt.....B.....ttttt
  ttttt...........ttttt...........ttttt
   ttttt......T..ttttttt..T......ttttt
    tttttt.....tt''ttt''tt.....tttttt
      ttttttttttttt'''ttttttttttttt
        ttttttttttttttttttttttttt
               ttttttttttt
ENDMAP

NAME:       minmay_temple_forest_path_12
PLACE:      Temple
ORIENT:     encompass
# No plants in corners (confuses autoexplore),
# only fringe the edge of the paths with either (no teleport closets).
KMONS:      P = plant / bush w:1 / fungus w:1
SUBST:      T = t:18 P:1 .:1, U = t:19 .:1
LFLOORCOL:  green
LFLOORTILE: floor_moss
: temple_compat_setup(_G)
MAP
tttttttttttttttttttttttttttttttttttttttttttttttttt
ttUTTTUttttttttttttttttttttttttttttttttttttttttttt
tUT...TTTUtttttttttUTTTUttttttttttttttttttUTTTUttt
tT.......TTTUttUTTTT...TUttttttttttttttttUT.{.TUtt
tT..B..T....TUUT........TttttttttttttttttT.....Ttt
tT.....TTTTT.TT..TT..B..TttttttttttttttttT.....Ttt
tUT...TUtttT....TUT.....TtttttttttUTTTUttT.....Ttt
ttT.TTUttttUT.TTUUT....TUttttttttUT...TUtUT...TUtt
ttUT.TtttttT..TttT.TTTTUttttttttUT.....TttUT.TUttt
tttT.TUtttUT.TTttT.TttttttttttttT...B..TtttT.Ttttt
tttUT.TttUT...TUUT.TttttttttttttUT.....TttUT.Ttttt
tttUT.TttT.....TT..TtttttttttttttUTT..TUUTT.TUtttt
tttT..TttT..B..TT.TUttttUTTTUtttttT..TUUT..TUttttt
tttT.TUttT.....TT..TTUtUT...TTTTUUT.TUUT.TTUtttttt
tttT.TUttUT...TTT....TTT........TT...TT.TUtUTTTUtt
tttT..TtttUTTTUUT.TTT.....B..TTT...TT.T.TtUT...TUt
tttUT.TTUtttttTT.TUtUTTT.....TtUTTTUUT.TUtT.....Tt
tttUT...TUtUTTT.TUtttttT....TUtttttttT.TUtT..B..Tt
tttT.....TTT...TUttttttT.TTTUttttttttUT.TTT.....Tt
tttT..B.....TT.TtttttttT.TTTTUttUTTTUtT.T......TUt
tttT.....TTTTT.TttttttUT.....TTTT...TUUT..TTTTTUtt
tttT....TUtT..TUTTTTTTT..TTTT........TTT.TUttttttt
tttT.TTTUttT.TUUT...T...TUttUTTT..B.....TUtttttttt
tttUT..TUtUT.TtT......TTUttttttT......TTUttttttttt
ttttUT..TTT..TtT..B..TTUtUTTUttUT...TTUttttttttttt
tttttUT.....TTtT.......TTT..TUttUTT..Ttttttttttttt
ttttttUTTTTTTttUT...TTT...TT.TTTUtUT.TUtttUTTTUttt
ttttttttttttttttT.TTUtUTTTUUT...TUtUT.TTTUT...TUtt
tttttUTTTTTTTTTTT.TtttttttttUTTT.TUTT....T.....Ttt
ttttUT...TT....T..TttttttttttttUT.T..TTT....B..Ttt
ttttT.......TT...TUttttttUTTTTTTT...TUtUTT.....Ttt
ttttT..B..TTTTTTTUttttttUT...T....TTUttttUT...TUtt
ttttT.....TtttttttttttttT......TTTUtttttttUTTTUttt
ttttUT...TUtttttttttttttT..B..TUtttttttttttttttttt
tttttUTTTUttttttttttttttT.....Tttttttttttttttttttt
ttttttttttttttttttttttttUT...TUttttttttttttttttttt
tttttttttttttttttttttttttTTTTTtttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttttttttttttt
ENDMAP

NAME:    cyrus_temple_forest_13
TAGS:    no_rotate
NSUBST:  . = 10:X / 34:Y / *:.
SUBST:   X : tXY.
SUBST:   X = t.
SUBST:   Y : Y.
SUBST:   Y = 1112..
SUBST:   _ = .
SUBST:   " : """.
COLOUR:  .12 = green
COLOUR:  " : darkgrey
COLOUR:  ' : white / lightgrey
FTILE:   BT.t12 = floor_grass
FTILE:   " = floor_dirt
FTILE:   G' = floor_vault
MONS:    plant, bush
: temple_compat_setup(_G)
MAP
                 ttttttttttttttttttttttttttt
                 ttttttttttttttttttttttttttt
                 tt.......................tt
                 tt.."""............."""..tt
                 tt.."B"....."""....."B"..tt
                 tt.."""....."B"....."""..tt
ccccccccccccccccccc.........."""..........tt
c'''G''G''G''G''G'c.......................tt
c'''''''''''''''''+__.."""..."""..."""....tt
c{''''''''''''''''+__.."B"..."T"..."B"....tt
c'''''''''''''''''+__.."""..."""..."""....tt
c'''G''G''G''G''G'c.......................tt
ccccccccccccccccccc.........."""..........tt
                 tt.."""....."B"....."""..tt
                 tt.."B"....."""....."B"..tt
                 tt.."""............."""..tt
                 tt.......................tt
                 ttttttttttttttttttttttttttt
                 ttttttttttttttttttttttttttt
ENDMAP

NAME:   oiseaux_autumnal_temple_12
TAGS:   no_rotate no_pool_fixup
MARKER: A = lua:fog_machine { cloud_type = "thin mist", pow_min = 2, \
        pow_max = 6, delay = 4, start_clouds = 1, size_min = 2, \
        size_max = 6, spread_rate = 2 }
SUBST:  A : w
SUBST:  c : cd"""""""
SUBST:  " = cd
FTILE:  B{[( = FLOOR_PEBBLE_BROWN
FTILE:  t. = FLOOR_SWAMP
TILE:   d = FLOOR_PEBBLE
TILE:   c = WALL_STONE_SMOOTH
TILE:   ' = FLOOR_PEBBLE_BROWN
TILE:   t = DNGN_TREE_YELLOW w:5 / DNGN_TREE_LIGHTRED w:5 / DNGN_TREE_RED / DNGN_TREE_DEAD: 3
COLOUR: . = brown
COLOUR: t = lightred / red w:5 / yellow w:5 / brown
COLOUR: ' = darkgrey
SUBST:  'd = .
: temple_compat_setup(_G)
MAP
tttttttttttttttttttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttt
ttttttttttAwwwtttttttttttttttttttttttttt
tttttttttttttwwwtttttttttttttttttttttttt
tttttttttttttttwwwtttttttttttttttttttttt
tttttttttttttttttwwwtttttttttttttttttttt
tttttttttttttttttttwwttttttttttttttttttt
ttttttttttttttttttttwwtttttttttttttttttt
ttttttttttttttttttttwwtttttttttttttttttt
tttttttttttt..tttttwwtttttttcccctttttttt
ttttttttt.''.ddtttWwwtttttttc''''ttttttt
tttttttt..c'''c..tWwwWttttttc'B'tttttttt
tttttt....d'B'c...WwwW..ttt.d.''''.ttttt
ttttt......'''c..WwwW'dd..t.c.'''..ttttt
tttt........''..Wwwc'''c'......'....tttt
tt...ccdcd...'tWwwWc'B''.....''....ttttt
ttt..c'''c.....WwW.d''.......'''..tttttt
ttt..c'B'''.'..WwwWt....t...d'B'd..ttttt
tttt.c''.c......Wwwtt........''.cttttttt
ttttttt......t..ttwttt....'.'..ttttttttt
ttttttttttt...ttttwwttt..t.......ttttttt
tttttttttttt..tttttwttttt..dcc'...tttttt
ttttttttttt'.ttttttwwtttt..''c.....ttttt
ttttttt.ccc''...ttttwwwttt'B'c......tttt
tttttt..d'''''.ttcttttwwtt'''d.....ttttt
ttt.....c''B''c..c'Btttwwt.....'.dd.tttt
tttt....c'''''c..c'''ttWwwW.....''c..ttt
ttt.......'''....dcc'cttWwW.dd.'B't...tt
tt..dd.....''......'''.tWwwWdd..''c..ttt
tt..c''.....'t.....'''''tWwwddW..cc...tt
tt..t'B'.....'.........'.tWwddwW.....ttt
ttt..'''.........t.........WddwwW...tttt
tt...c...t............t....'ddWwwW...ttt
ttttt...'...t....''....t....ddtWwwW..ttt
tttttttt..'ttt..''''.tttt.....ttWwwWtttt
ttttttttt'.tttttd'B''.ttttt..'ttttwttttt
tttttttt''ttttttc'''.ttttttt'.ttttwwtttt
ttttttt''tttttttcccdttttttttt''ttttwwttt
ttttttcd'ttttttttttttttttttt''tttttwwttt
ttttttc'''ctttttttttttttttttt''''tttwwtt
ttttttc'B'cttttttttttttttttt''''''tttwtt
ttttttc'''c.ttttttttttttttt'''{'''tttAtt
ttttttdcccc.tttttttttttttttt''''''tttttt
ttttttt.....tttttttttttttttttt''tttttttt
tttttttttt.ttttttttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttt
tttttttttttttttttttttttttttttttttttttttt
ENDMAP

NAME:    eino_temple_water_12
TAGS:    no_pool_fixup no_rotate
: set_border_fill_type("open_sea")
: temple_compat_setup(_G)
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwww...wwwwwwwwwwwwwww
wwwwwwwwwwwwww..B..wwwwwwwwwwwwww
wwwwwwwwwwww.........wwwwwwwwwwww
wwwwwwwwwww..B.....B..wwwwwwwwwww
wwwwwwwwwwww.........wwwwwwwwwwww
wwwwwwwwwwww...www...wwwwwwwwwwww
wwwwwwwwwww...wwwww...wwwwwwwwwww
wwwwwwwwww...ww...ww...wwwwwwwwww
wwwwwwwwww......B......wwwwwwwwww
wwwwwwwww..B.........B..wwwwwwwww
wwwwwwwwww...www.......wwwwwwwwww
wwwwwwwwwwwwwwwww...wwwwwwwwwwwww
wwwwwwwwwwwwwwwwww...wwwwwwwwwwww
wwwwwwwwwwwwwwwwwww...wwwwwwwwwww
wwwwwwwwwwwwwwwwwww...wwwwwwwwwww
wwwwwwwwwwwwwwwwww...wwwwwwwwwwww
wwwwwwwwwwwwwwwww...wwwwwwwwwwwww
wwwwwwwwwww...........wwwwwwwwwww
wwwwwwwwww..G...{...G..wwwwwwwwww
wwwwwwwwwww...........wwwwwwwwwww
wwwwwwwwwwwww...wwwwwwwwwwwwwwwww
wwwwwwwwwwww...wwwwwwwwwwwwwwwwww
wwwwwwwwwww...wwwwwwwwwwwwwwwwwww
wwwwwwwwwww...wwwwwwwwwwwwwwwwwww
wwwwwwwwwwww...wwwwwwwwwwwwwwwwww
wwwwwwwwwwwww...wwwwwwwwwwwwwwwww
wwwwwwwwww.......www...wwwwwwwwww
wwwwwwwww..B.........B..wwwwwwwww
wwwwwwwwww......B......wwwwwwwwww
wwwwwwwwww...ww...ww...wwwwwwwwww
wwwwwwwwwww...wwwww...wwwwwwwwwww
wwwwwwwwwwww...www...wwwwwwwwwwww
wwwwwwwwwwww.........wwwwwwwwwwww
wwwwwwwwwww..B.....B..wwwwwwwwwww
wwwwwwwwwwww.........wwwwwwwwwwww
wwwwwwwwwwwwww..B..wwwwwwwwwwwwww
wwwwwwwwwwwwwww...wwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
ENDMAP

NAME:    temple_island_7
TAGS:    no_rotate
SUBST:   W = W:30 w
SUBST:   ~ = ':20 W
COLOUR:  ' = green / brown w:2
FTILE:   'A = floor_grass, .BT = floor_vault
NSUBST:  ' = 5:t / 7:1 / 4:2 / .
NSUBST:  A = 1:{ / *:'
MONS:    bush, plant
: set_border_fill_type("open_sea")
: temple_compat_setup(_G)
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwWWWWWWWWWWWWWWWWWWWwwwwwwwwwwww
wwwwwwwwwwwWW~~~~~~~~~~~~~~~~~WWwwwwwwwwwww
wwwwwwwwwwWW~'''''''''''''''''~WWwwwwwwwwww
wwwwwwwwwWW~'''''''''''''''''''~WWwwwwwwwww
wwwwwwwwWW~'''''''''''''''''''''~WWwwwwwwww
wwwwwwwWW~''''''''ccccccc''''A'''~WWwwwwwww
wwwwwwWW~'''''''ccc.....ccc'''''''~WWwwwwww
wwwwwWW~''''''ccc....B....ccc''''''~WWwwwww
wwwwwW~''''''cc...B.....B...cc''''''~Wwwwww
wwwwwW~''''''+...............c''''''~Wwwwww
wwwwwW~''A'''+.......T...B...c''''''~Wwwwww
wwwwwW~''''''+...............c''''''~Wwwwww
wwwwwW~''''''cc...B.....B...cc''''''~Wwwwww
wwwwwWW~''''''ccc....B....ccc''''''~WWwwwww
wwwwwwWW~'''''''ccc.....ccc'''''''~WWwwwwww
wwwwwwwWW~''''''''ccccccc''''A'''~WWwwwwwww
wwwwwwwwWW~'''''''''''''''''''''~WWwwwwwwww
wwwwwwwwwWW~'''''''''''''''''''~WWwwwwwwwww
wwwwwwwwwwWW~'''''''''''''''''~WWwwwwwwwwww
wwwwwwwwwwwWW~~~~~~~~~~~~~~~~~WWwwwwwwwwwww
wwwwwwwwwwwwWWWWWWWWWWWWWWWWWWWwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
ENDMAP

NAME:  minmay_temple_bridge_a_8
TAGS:  no_pool_fixup
SUBST: A : TUV
: if not is_validating() and crawl.one_chance_in(10) then
SUBST: w = l
:   set_border_fill_type("endless_lava")
: else
:   set_border_fill_type("open_sea")
: end
: temple_compat_setup(_G)
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwww...wwwwwwwwwwwwwwww...wwwwwwwww
wwwwwwww.....wwwwwwwwwwwwww..B..wwwwwwww
wwwwwwww..A..wwwwwwwwwwwwww.....wwwwwwww
wwwwwwww.....wwwwwwwwwwwwww..B..wwwwwwww
wwwwwwww.....wwwwwwwwwwwwww.....wwwwwwww
wwwwwwww.....wwwwwwwwwwwwww..B..wwwwwwww
wwwwwwww......wwwwwwwwwwww......wwwwwwww
wwwwwwww.....................B..wwwwwwww
wwwwwwww..{.....................wwwwwwww
wwwwwwww.....................B..wwwwwwww
wwwwwwww......wwwwwwwwwwww......wwwwwwww
wwwwwwww.....wwwwwwwwwwwwww..B..wwwwwwww
wwwwwwww.....wwwwwwwwwwwwww.....wwwwwwww
wwwwwwww.....wwwwwwwwwwwwww..B..wwwwwwww
wwwwwwww..A..wwwwwwwwwwwwww.....wwwwwwww
wwwwwwww.....wwwwwwwwwwwwww..B..wwwwwwww
wwwwwwwww...wwwwwwwwwwwwwwww...wwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
ENDMAP

NAME:  minmay_temple_bridge_b_8
TAGS:  no_pool_fixup
SUBST: A : TUV
: if not is_validating() and crawl.one_chance_in(10) then
SUBST: w = l
:   set_border_fill_type("endless_lava")
: else
:   set_border_fill_type("open_sea")
: end
: temple_compat_setup(_G)
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwww....wwwwwwwwwwwwwwwwww
wwwwwwwww...wwwww.wwww.wwwww...wwwwwwwww
wwwwwwww.....www.wwbbww.www..B..wwwwwwww
wwwwwwww..A..www.wbbbbw.www.....wwwwwwww
wwwwwwww.....www.wwbbww.www..B..wwwwwwww
wwwwwwww.....wwww.wwww.wwww.....wwwwwwww
wwwwwwww.....wwwww.ww.wwwww..B..wwwwwwww
wwwwwwww......wwww.ww.wwww......wwwwwwww
wwwwwwww...........ww........B..wwwwwwww
wwwwwwww..{........ww...........wwwwwwww
wwwwwwww...........ww........B..wwwwwwww
wwwwwwww......wwww.ww.wwww......wwwwwwww
wwwwwwww.....wwwww.ww.wwwww..B..wwwwwwww
wwwwwwww.....wwww.wwww.wwww.....wwwwwwww
wwwwwwww.....www.wwbbww.www..B..wwwwwwww
wwwwwwww..A..www.wbbbbw.www.....wwwwwwww
wwwwwwww.....www.wwbbww.www..B..wwwwwwww
wwwwwwwww...wwwww.wwww.wwwww...wwwwwwwww
wwwwwwwwwwwwwwwwww....wwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
ENDMAP

NAME:  minmay_temple_bridge_c_8
TAGS:  no_pool_fixup
SUBST: A : TUV
: if not is_validating() and crawl.one_chance_in(10) then
SUBST: w = l
:   set_border_fill_type("endless_lava")
: else
:   set_border_fill_type("open_sea")
: end
: temple_compat_setup(_G)
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwww...wwwwwwwwwwwwwwww...wwwwwwwww
wwwwwwww.....wwwwwwwwwwwwww..B..wwwwwwww
wwwwwwww..A..wwwwww..wwwwww.....wwwwwwww
wwwwwwww.....wwwww.ww.wwwww..B..wwwwwwww
wwwwwwww.....wwwww.ww.wwwww.....wwwwwwww
wwwwwwww.....wwwww.ww.wwwww..B..wwwwwwww
wwwwwwww......www.wwww.www......wwwwwwww
wwwwwwww.......w.wwbbww.w....B..wwwwwwww
wwwwwwww..{.....wwbbbbww........wwwwwwww
wwwwwwww.......w.wwbbww.w....B..wwwwwwww
wwwwwwww......www.wwww.www......wwwwwwww
wwwwwwww.....wwwww.ww.wwwww..B..wwwwwwww
wwwwwwww.....wwwww.ww.wwwww.....wwwwwwww
wwwwwwww.....wwwww.ww.wwwww..B..wwwwwwww
wwwwwwww..A..wwwwww..wwwwww.....wwwwwwww
wwwwwwww.....wwwwwwwwwwwwww..B..wwwwwwww
wwwwwwwww...wwwwwwwwwwwwwwww...wwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
ENDMAP

NAME:  minmay_temple_bridge_d_8
TAGS:  no_pool_fixup
SUBST: A : TUV
: if not is_validating() and crawl.one_chance_in(10) then
SUBST:  w = l
:   set_border_fill_type("endless_lava")
: else
:   set_border_fill_type("open_sea")
: end
: temple_compat_setup(_G)
MAP
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
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wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwww...www...wwwwwwwwww...wwwwwwwww
wwwwwwww.....w.www.wwwwwwww..B..wwwwwwww
wwwwwwww..A..w.wbw.wwww..ww.....wwwwwwww
wwwwwwww.....w.www.www.ww.w..B..wwwwwwww
wwwwwwww.....ww.w.www.www.w.....wwwwwwww
wwwwwwww.....ww.w.ww.ww..ww..B..wwwwwwww
wwwwwwww......w.w.ww.w.www......wwwwwwww
wwwwwwww........w.w.ww.w.....B..wwwwwwww
wwwwwwww..{.....w.w..w.w........wwwwwwww
wwwwwwww........w.ww.w.w.....B..wwwwwwww
wwwwwwww......www.w.ww.w.w......wwwwwwww
wwwwwwww.....ww..ww.ww.w.ww..B..wwwwwwww
wwwwwwww.....w.www.www.w.ww.....wwwwwwww
wwwwwwww.....w.ww.www.www.w..B..wwwwwwww
wwwwwwww..A..ww..wwww.wbw.w.....wwwwwwww
wwwwwwww.....wwwwwwww.www.w..B..wwwwwwww
wwwwwwwww...wwwwwwwwww...www...wwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
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wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww
ENDMAP

NAME:   triangle_lava_temple_12
TAGS:   no_rotate
SUBST:  A : TUVt...
: temple_compat_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
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xllllllllllllllllllllllll......{......llllllllllllllllllllllllx
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xllllllllllllllllllllll.................llllllllllllllllllllllx
xlllllllllllllllllllll......B.....B......lllllllllllllllllllllx
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ENDMAP

NAME:   triangle_lava_temple_15
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
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xlllllllllllllllllllllllll.....B.....lllllllllllllllllllllllllx
xllllllllllllllllllllllll.............llllllllllllllllllllllllx
xlllllllllllllllllllllll...............lllllllllllllllllllllllx
xllllllllllllllllllllll.................llllllllllllllllllllllx
xlllllllllllllllllllll.....B.......B.....lllllllllllllllllllllx
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xllllllllllllllllll............B............llllllllllllllllllx
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xllllllllll.........................................llllllllllx
xlllllllll....B.................................B....lllllllllx
xllllllll.............B.................B............lllllllllx
xllllllll......................B.....................lllllllllx
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ENDMAP

NAME:   triangle_lava_temple_19
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
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xllllllllllllllllllllllllllll.....llllllllllllllllllllllllllllx
xlllllllllllllllllllllllllll.......lllllllllllllllllllllllllllx
xllllllllllllllllllllllllll..B...B..llllllllllllllllllllllllllx
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xlllllllllllllllllllllll...............lllllllllllllllllllllllx
xllllllllllllllllllllll...B.........B...llllllllllllllllllllllx
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xllllllllllllllllllll.....................llllllllllllllllllllx
xlllllllllllllllllll...........B...........lllllllllllllllllllx
xllllllllllllllllll...B.................B...llllllllllllllllllx
xlllllllllllllllll...........................lllllllllllllllllx
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xlllllllllllllll...........B.......B...........lllllllllllllllx
xllllllllllllll...B.........................B...llllllllllllllx
xlllllllllllll...................................lllllllllllllx
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xllllllllll...B.................................B...llllllllllx
xlllllllll...........................................lllllllllx
xllllllll..........B.......................B.........lllllllllx
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ENDMAP

NAME:   triangle_lava_temple_10
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
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xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllll...lllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllll.......lllllllllllllllllllllllllllx
xllllllllllllllllllllllllll.........llllllllllllllllllllllllllx
xlllllllllllllllllllllllll...........lllllllllllllllllllllllllx
xllllllllllllllllllllllll......{......llllllllllllllllllllllllx
xlllllllllllllllllllllll...............lllllllllllllllllllllllx
xllllllllllllllllllllll.................llllllllllllllllllllllx
xlllllllllllllllllllll......B.....B......lllllllllllllllllllllx
xllllllllllllllllllll.....................llllllllllllllllllllx
xlllllllllllllllllll.......................lllllllllllllllllllx
xllllllllllllllllll...B.................B...llllllllllllllllllx
xlllllllllllllllll.............B.............lllllllllllllllllx
xllllllllllllllll.............................llllllllllllllllx
xlllllllllllllll...............................lllllllllllllllx
xllllllllllllll.................................llllllllllllllx
xlllllllllllll.....B.......B.......B.......B.....lllllllllllllx
xllllllllllll.....................................llllllllllllx
xlllllllllll.......................................lllllllllllx
xllllllllll.........................................llllllllllx
xlllllllll....T.........B.............B.........T....lllllllllx
xllllllll......................T.....................lllllllllx
xllllllll............................................lllllllllx
xlllllllll..........................................llllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    temple_eino_lava_12
TAGS:    no_rotate
COLOUR:  c = red
: temple_compat_setup(_G)
MAP
       cccc    ccc
      cclccccccclcc
   ccccl.lcclccl.lcccc
  cclll...c...c...lllcc
  clll..B.G...G.B..lllc
  cll.......B.......llc
 ccl.................lcc
ccl...................lcc
cl..B...............B..lc
ccl...................lcc
 cccG...............Gccc
 cc...................cc
 cl..B......{......B..lc
 cc...................cc
 cccG...............Gccc
ccl...................lcc
cl..B...............B..lc
ccl...................lcc
 ccl.................lcc
  cll.......B.......llc
  clll..B.G...G.B..lllc
  cclll...c...c...lllcc
   ccccl.lcclccl.lcccc
      cclccccccclcc
       ccc     ccc
ENDMAP

NAME:    temple_eino_lava_8
TAGS:    no_rotate
COLOUR:  c = red
: temple_compat_setup(_G)
MAP
      ccc     ccc
     cclccccccclcc
  ccccl.lcclccl.lcccc
 cclll...c...c...lllcc
 clll..B.G...G.B..lllc
 cll.......B.......llc
 cl.................lc
 ccG...............Gccc
cc...................cc
cl..B......{......B..lc
cc...................cc
 ccG...............Gcc
 cl.................lc
 cll.......B.......llc
 clll..B.G...G.B..lllc
 cclll...c...c...lllcc
  ccccl.lcclccl.lcccc
     cclccccccclcc
      ccc     ccc
ENDMAP

NAME:    dpeg_five_rooms_temple_12
TAGS:    no_rotate
KFEAT:   X : G / U / T
: temple_compat_setup(_G)
MAP
                   xxxxxxxxx
              xxxxxx.......xxxxxx
         xxxxxx........x........xxxxxx
      xxxx........xxxxx+xxxxx........xxxx
     xx.....xxxxxxxxx.....xxxxxxxxx.....xx
    xx...xxxxxxxxxx.........xxxxxxxxxx...xx
   xx..xxxxxxxxxxx...........xxxxxxxxxxx..xx
  xx..xxxxxxxxxxxx.....{.....xxxxxxxxxxxx..xx
  x..xxxxxxxxxxxxx...........xxxxxxxxxxxxx..x
 xx..xxx.....xxxxxx.........xxxxxx.....xxx..xx
 x..+x..B......xxxxxx.....xxxxxx......B..x+..x
xx..x...........xxxxxxxxxxxxxxx...........x..xx
x..xx.....X..B..xxxxxxxxxxxxxxx..B..X.....xx..x
x..xx...........xxxxxxxxxxxxxxx...........xx..x
x..xxx..B......xxxxxxxxxxxxxxxxx......B..xxx..x
x..xxxxx.....xxxxxxxxxxxxxxxxxxxxx.....xxxxx..x
x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x
x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x
x..xxxxxxxxxx.....xxxxxxxxxxx.....xxxxxxxxxx..x
xx..xxxxxxx......B..xxxxxxx..B......xxxxxxx..xx
 x..xxxxxx.B.........xxxxx.........B.xxxxxx..x
 xx..xxxxx.....X.....xxxxx.....X.....xxxxx..xx
  x..xxxxx...........xxxxx...........xxxxx..x
  xx..xxxxx......B..xxxxxxx..B......xxxxx..xx
   xx..xxxxxx.....xxxxxxxxxxx.....xxxxxx..xx
    xx...xxx+xxxxxxxxxxxxxxxxxxxxx+xxx...xx
     xxx....xxxxxxxxxxxxxxxxxxxxxxx....xxx
       xxx........xxxxxxxxxxx........xxx
         xxxxxx........x........xxxxxx
              xxxxxx.......xxxxxx
                   xxxxxxxxx
ENDMAP

NAME:    minmay_temple_curvy_14
SHUFFLE: GT
: temple_compat_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxx
xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx
xxxxxxx..B..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..B..xxxxxxx
xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx
xxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxx
xxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxx
xx...xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxx...xx
x.....x........xxxxxxxxxxxxxxxxxxxxxxxxx........x.....x
x..B..+..G........xxxxxxxxxxxxxxxxxxx........G..+..B..x
x.....x.............xxxxxx...xxxxxx.............x.....x
xx...xxx.............xxxx.....xxxx.............xxx...xx
xxxxxxxxx+xxxx.......xxxx..B..xxxx.......xxxx+xxxxxxxxx
xxxxxxxx...xxxxxx.....xxx.....xxx.....xxxxxx...xxxxxxxx
xxxxxxx.....xxxxxxx....xxx...xxx....xxxxxxx.....xxxxxxx
xxxxxxx..B..xxxxxxxx.....xx+xx.....xxxxxxxx..B..xxxxxxx
xxxxxxx.....xxxxxxxx...............xxxxxxxx.....xxxxxxx
xxxxxxxx...xxxxxxxxxx....T...T....xxxxxxxxxx...xxxxxxxx
xxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx......{......xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxx.............xxxxxxxxxxxxxxxxxxxxx
xxxxxxxx...xxxxxxxxxx....T...T....xxxxxxxxxx...xxxxxxxx
xxxxxxx.....xxxxxxxx...............xxxxxxxx.....xxxxxxx
xxxxxxx..B..xxxxxxxx.....xx+xx.....xxxxxxxx..B..xxxxxxx
xxxxxxx.....xxxxxxx....xxx...xxx....xxxxxxx.....xxxxxxx
xxxxxxxx...xxxxxx.....xxx.....xxx.....xxxxxx...xxxxxxxx
xxxxxxxxx+xxxx.......xxxx..B..xxxx.......xxxx+xxxxxxxxx
xx...xxx.............xxxx.....xxxx.............xxx...xx
x.....x.............xxxxxx...xxxxxx.............x.....x
x..B..+..G........xxxxxxxxxxxxxxxxxxx........G..+..B..x
x.....x........xxxxxxxxxxxxxxxxxxxxxxxxx........x.....x
xx...xxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxx...xx
xxxxxxxxx+xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx+xxxxxxxxx
xxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxx
xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx
xxxxxxx..B..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..B..xxxxxxx
xxxxxxx.....xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx.....xxxxxxx
xxxxxxxx...xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...xxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    minmay_temple_curvy_8
TAGS:    no_rotate
MONS:    plant
SUBST:   y = Ww, Y = W., 1 : 1G.
: temple_compat_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxx...xxxxxxxxxxxxxxxxxxxxwwwxxxx
xxx.....xxxxxxxxxxxxxxxxxxwwwwwxxx
xxx..{..xxxxxxxxxxxxxxxxxxWywwwxxx
xx.......xx...xxxxxx...xxWWWWWwwxx
xx.......x.....xxxx.....xWY.YWywxx
x1.......+..B..xxxx..B..+....WWyxx
xx.......x.....xxxx.....x.....WWxx
x1.......xx...xxxxxx...xx.......1x
xx.......xxxxxxxxxxxxxxxx.......xx
x1.......xx...xxxxxx...xx.......1x
xx.......x.....xxxx.....x.......xx
x1.......+..B..xxxx..B..+.......1x
xx.......x.....xxxx.....x.......xx
x1.......xx...xxxxxx...xx.......1x
xx.......xxxxxxxxxxxxxxxx.......xx
x1.......xx...xxxxxx...xx.......1x
xx.......x.....xxxx.....x.......xx
x1.......+..B..xxxx..B..+.......1x
xx.......x.....xxxx.....x.......xx
x1.......xx...xxxxxx...xx.......1x
xx.......xxxxxxxxxxxxxxxx.......xx
x1.......xx...xxxxxx...xx.......1x
xx.......x.....xxxx.....x.......xx
x1.......+..B..xxxx..B..+.......1x
xx.......x.....xxxx.....x.......xx
xx.......xx...xxxxxx...xx.......xx
xxx.......xxxxxxxxxxxxxx.......xxx
xxx..........xxxxxxxx..........xxx
xxx............xxxx............xxx
xxxx............xx............xxxx
xxxx..........................xxxx
xxxxx...........xx...........xxxxx
xxxxxxx........xxxx........xxxxxxx
xxxxxxxxxx...xxxxxxxx...xxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:   chambers_temple_10
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
          vvvvvvvvvvvvvvvvvvvvvvvvvvvv
      vvvvv..........................vvvvv
    vvv.....vvv.vvvvvvv.vvvvvvv.vvvv.....vvv
    v...vvvvv.....vvv.....vvv.....vvvvvv...v
 vvvv.vvvvvv...B...v...B...v...B...vvvvvvv.vvv
vv.....vvvvv.......v.......v.......vvvvv.....vv
v.......vvvvv.....vvv.....vvv.....vvvvv.......v
v..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..v
v........vvvvvv.vvvvvvv.vvvvvvv.vvvvvv........v
vv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vv
 vvv.vvvv.............................vvvv.vvv
  v..vvvv.............................vvvv..v
  v.vvvvv...T..........{..........T...vvvvv.v
  v..vvvv.............................vvvv..v
 vvv.vvvv.............................vvvv.vvv
vv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vv
v........vvvvvv.vvvvvvv.vvvvvvv.vvvvvv........v
v..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..v
v.......vvvvv.....vvv.....vvv.....vvvvv.......v
vv.....vvvvv.......v.......v.......vvvvv.....vv
 vvvv.vvvvvv...B...v...B...v...B...vvvvvv.vvvv
    v...vvvvv.....vvv.....vvv.....vvvvv...v
    vvv.....vvv.vvvvvvv.vvvvvvv.vvv.....vvv
      vvvvv.........................vvvvv
          vvvvvvvvvvvvvvvvvvvvvvvvvvv
ENDMAP

NAME:   chambers_temple_12
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
          vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
      vvvvv..................................vvvvv
    vvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvv
    v...vvvvv.....vvv.....vvv.....vvv.....vvvvvv...v
 vvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvvv.vvv
vv.....vvvvv.......v.......v.......v.......vvvvv.....vv
v.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......v
v..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..v
v........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........v
vv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vv
 vvv.vvvv.....................................vvvv.vvv
  v..vvvv.....................................vvvv..v
  v.vvvvv......T...........{...........T......vvvvv.v
  v..vvvv.....................................vvvv..v
 vvv.vvvv.....................................vvvv.vvv
vv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vv
v........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........v
v..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..v
v.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......v
vv.....vvvvv.......v.......v.......v.......vvvvv.....vv
 vvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvv.vvvv
    v...vvvvv.....vvv.....vvv.....vvv.....vvvvv...v
    vvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvv
      vvvvv.................................vvvvv
          vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
ENDMAP

NAME:   chambers_temple_14
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
          vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
      vvvvv..........................................vvvvv
    vvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvv
    v...vvvvv.....vvv.....vvv.....vvv.....vvv.....vvvvvv...vv
 vvvv.vvvvvv...B...v...B...v...B...v...B...v...B...vvvvvvv.vvv
vv.....vvvvv.......v.......v.......v.......v.......vvvvv.....vv
v.......vvvvv.....vvv.....vvv.....vvv.....vvv.....vvvvv.......v
v..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..v
v........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........v
vv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vv
 vvv.vvvv.............................................vvvv.vvv
  v..vvvv.............................................vvvv..v
  v.vvvvv........T.............{.............T........vvvvv.v
  v..vvvv.............................................vvvv..v
 vvv.vvvv.............................................vvvv.vvv
vv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vv
v........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........v
v..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..v
v.......vvvvv.....vvv.....vvv.....vvv.....vvv.....vvvvv.......v
vv.....vvvvv.......v.......v.......v.......v.......vvvvv.....vv
 vvvv.vvvvvv...B...v...B...v...B...v...B...v...B...vvvvvv.vvvv
    v...vvvvv.....vvv.....vvv.....vvv.....vvv.....vvvvv...v
    vvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvv
      vvvvv.........................................vvvvv
          vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
ENDMAP

# This map always had fourteen altars, not twelve!
NAME:   water_room_temple_a_12
TAGS:   no_pool_fixup no_rotate
: temple_compat_setup(_G)
MAP
ccccccccccccccccccccccccccccccccccccccccccccccccccc
cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc
cwwwwwwwwwwww.........................wwwwwwwwwwwwc
cwwwwwwww.................................wwwwwwwwc
cwwwww...................B...................wwwwwc
cwww......B.............................B......wwwc
cwww.............B...............B.............wwwc
cww.............................................wwc
cww.............................................wwc
cww...B......B...........{...........B......B...wwc
cww.............................................wwc
cww.............................................wwc
cwww.............B...............B.............wwwc
cwww......B.............................B......wwwc
cwwwww...................B...................wwwwwc
cwwwwwwww.................................wwwwwwwwc
cwwwwwwwwwwww.........................wwwwwwwwwwwwc
cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc
ccccccccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

NAME:   water_room_temple_b_12
TAGS:   no_pool_fixup no_rotate
: temple_compat_setup(_G)
MAP
ccccccccccccccccccccccccccccccccccccccccccccccccccc
cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc
cwwwwwwwwwwww.........................wwwwwwwwwwwwc
cwwwwwwww.................................wwwwwwwwc
cwwwww...................G...................wwwwwc
cwww......B.............................B......wwwc
cwww.............B...............B.............wwwc
cww.............................................wwc
cww.............................................wwc
cww...B......B...........{...........B......B...wwc
cww.............................................wwc
cww.............................................wwc
cwww.............B...............B.............wwwc
cwww......B.............................B......wwwc
cwwwww...................G...................wwwwwc
cwwwwwwww.................................wwwwwwwwc
cwwwwwwwwwwww.........................wwwwwwwwwwwwc
cwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwc
ccccccccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

NAME: nicolae_temple_x_marks_the_god_16
TAGS: no_pool_fixup
SUBST: C : ccccwl, c : ccccvb
: temple_compat_setup(_G)
MAP
     ccccccccccccccccc
   ccc...CCCCCCCCC...ccc
  cc.....CCCCCCCCC.....cc
 cc.......CCCCCCC.......cc
 c..B.....CCCCCCC.....B..c
cc.........CCCCC.........cc
c.....B....CCCCC....B.....c
c...........CCC...........c
c.......B...CCC...B.......c
cCC..........C..........CCc
cCCCC.....B..C..B.....CCCCc
cCCCCCC.............CCCCCCc
cCCCCCCCC.........CCCCCCCCc
cCCCCCCCCCC..{..CCCCCCCCCCc
cCCCCCCCC.........CCCCCCCCc
cCCCCCC.............CCCCCCc
cCCCC.....B..C..B.....CCCCc
cCC..........C..........CCc
c.......B...CCC...B.......c
c...........CCC...........c
c.....B....CCCCC....B.....c
cc.........CCCCC.........cc
 c..B.....CCCCCCC.....B..c
 cc.......CCCCCCC.......cc
  cc.....CCCCCCCCC.....cc
   ccc...CCCCCCCCC...ccc
     ccccccccccccccccc
ENDMAP

# 5 gods
NAME: nicolae_temple_hex_pool_5
TAGS: no_pool_fixup
NSUBST: B = { / B
SHUFFLE: JK
SUBST: JP : GTt., KQ : GTt.
: temple_compat_setup(_G)
MAP
ccccccccccccccccccccccccccccccc
cccccccccccccc.P.cccccccccccccc
ccccccccccccQ.....Qcccccccccccc
cccccccccccc.......cccccccccccc
ccccccccccc.........ccccccccccc
ccccccccccc....B....ccccccccccc
ccccccccccc.........ccccccccccc
cccc.K.cc.............cc.K.cccc
ccJ.......ww.......ww.......Jcc
cc.......wwwww...wwwww.......cc
c.........wwwwwwwwwww.........c
cK...B....wwwwwwwwwww....B...Kc
c.........wwwwwwwwwww.........c
cc.......wwwwwwwwwwwww.......cc
cc.......wwwwwwwwwwwww.......cc
cccc...wwwwwwwwwwwwwwwww...cccc
ccccc.wwwwwwwwwwwwwwwwwww.ccccc
cccc...wwwwwwwwwwwwwwwww...cccc
cc.......wwwwwwwwwwwww.......cc
cc.......wwwwwwwwwwwww.......cc
c.........wwwwwwwwwww.........c
cQ...B....wwwwwwwwwww....B...Qc
c.........wwwwwwwwwww.........c
cc.......wwwww...wwwww.......cc
ccP.......ww.......ww.......Pcc
cccc.Q.cc.............cc.Q.cccc
ccccccccccc.........ccccccccccc
ccccccccccc....B....ccccccccccc
ccccccccccc.........ccccccccccc
cccccccccccc.......cccccccccccc
ccccccccccccK.....Kcccccccccccc
cccccccccccccc.J.cccccccccccccc
ccccccccccccccccccccccccccccccc
ENDMAP

NAME:    zaba_magenta_temple_12
TAGS:    no_rotate
COLOUR:  c = magenta
: temple_compat_setup(_G)
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cccc.......ccccccc.......ccccccc.......cccc
cc...B...B...ccc...B...B...ccc...B...B...cc
c.............c.............c.............c
cc...........ccc...........ccc...........cc
cccc.................{..................ccc
cc...........ccc...........ccc...........cc
c.............c.............c.............c
cc...B...B...ccc...B...B...ccc...B...B...cc
cccc.......ccccccc.......ccccccc.......cccc
ccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

NAME:    zaba_magenta_temple_8
TAGS:    no_rotate
COLOUR:  c = magenta
: temple_compat_setup(_G)
MAP
ccccccccccccccccccccccccccccccccccccccccccc
cccc.......ccccccc.......ccccccc.......cccc
cc...B...B...ccc...T...T...ccc...B...B...cc
c.............c.............c.............c
cc...........ccc...........ccc...........cc
cccc.................{..................ccc
cc...........ccc...........ccc...........cc
c.............c.............c.............c
cc...B...B...ccc...T...T...ccc...B...B...cc
cccc.......ccccccc.......ccccccc.......cccc
ccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

NAME:       temple_of_Zot_ovaries
TAGS:       no_rotate
LFLOORCOL:  magenta
LROCKCOL:   lightmagenta
LFLOORTILE: floor_tomb
LROCKTILE:  wall_zot_magenta
: temple_compat_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxx......xxxxxx.......xxxxxx......xxxxx
xxxx........xxxx.........xxxx........xxxx
xxx..........xxx.........xxx..........xxx
xxx.................B.................xxx
xxxx...B.....xxx.........xxx.....B...xxxx
xxx..........xxx.........xxx..........xxx
xxx..........xxxx.......xxxx..........xxx
xxxx........xxxxxxxxxxxxxxxxx........xxxx
xxxxx......xxxxxxxxxxxxxxxxxxx......xxxxx
xxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxx
xxxxx.......xxxxxxxxxxxxxxxxx.......xxxxx
xxxx..............xxxxx..............xxxx
xxx...........xxx...x...xxx...........xxx
xxx...........xxxx.....xxxx...........xxx
xxx.....B.....xxxx.....xxxx.....B.....xxx
xxx...........xxx...B...xxx...........xxx
xxxx.........xxxx.......xxxx.........xxxx
xxxxx.......xxxx.........xxxx.......xxxxx
xxxxxx.....xxx.............xxx.....xxxxxx
xxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxxxx
                   xxx
ENDMAP

NAME:       temple_of_Zot_orb
TAGS:       no_rotate
LFLOORCOL:  magenta
LROCKCOL:   lightmagenta
LFLOORTILE: floor_tomb
LROCKTILE:  wall_zot_magenta
: temple_compat_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxx......xxxxxx.......xxxxxx......xxxxx
xxxx........xxxx....B....xxxx........xxxx
xxx..........xxx.B.....B.xxx..........xxx
xxx.................B.................xxx
xxxx.........xxx.B.....B.xxx.........xxxx
xxx..........xxx....B....xxx..........xxx
xxx..........xxxx.......xxxx..........xxx
xxxx........xxxxxxxxxxxxxxxxx........xxxx
xxxxx......xxxxxxxxxxxxxxxxxxx......xxxxx
xxxxxxx.xxxxxxxxxxxxxxxxxxxxxxxxx.xxxxxxx
xxxxx.......xxxxxxxxxxxxxxxxx.......xxxxx
xxxx..............xxxxx..............xxxx
xxx...........xxx...x...xxx...........xxx
xxx...........xxxx.....xxxx...........xxx
xxx...........xxxx.....xxxx...........xxx
xxx...........xxx.......xxx...........xxx
xxxx.........xxxx.......xxxx.........xxxx
xxxxx.......xxxx.........xxxx.......xxxxx
xxxxxx.....xxx.............xxx.....xxxxxx
xxxxxxxxxxxxxxxxxxxx{xxxxxxxxxxxxxxxxxxxx
                   xxx
ENDMAP

NAME:   dpeg_three_leaves_temple_18
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
       bbb               bbb
     bbb.bb             bb.bbb
    bb....bb           bb....bb
   bb......bbb       bbb......bb
  bb.....B...bb     bb...B.....bb
 bb..B........bbb bbb........B..bb
 bb.........B...bbb...B.........bb
bb....B..........b..........B....bb
bb........B....B...B....B........bb
 bbbbbbbb........{........bbbbbbbb
        bbbbbbbb...bbbbbbbb
              bb.B.bb
             bb.....bb
            bb..B.B..bb
           bb.........bb
          bb...........bb
         bb....B...B....bb
        bb.......B.......bb
         bbb...........bbb
           bbbb.....bbbb
              bbbbbbb
ENDMAP

NAME:   dpeg_three_leaves_temple_9
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
       bbb               bbb
     bbb.bb             bb.bbb
    bb....bb           bb....bb
   bb......bbb       bbb......bb
  bb.....B...bb     bb...B.....bb
 bb..B........bbb bbb........B..bb
 bb.............bbb.............bb
bb....B....T.....b.....T....B....bb
bb...............................bb
 bbbbbbbb........{........bbbbbbbb
        bbbbbbbb...bbbbbbbb
              bb...bb
             bb.....bb
            bb.......bb
           bb....T....bb
          bb...........bb
         bb....B...B....bb
        bb.......B.......bb
         bbb...........bbb
           bbbb.....bbbb
              bbbbbbb
ENDMAP

NAME:    eino_narrow_crystal_temple_a_12
TAGS:    no_rotate
: temple_compat_setup(_G)
MAP
            bbbbb
      bbbbbbb...bbbbbbb
      b...b..bbb..b...b
      b.B..bbbbbbb..B.b
      b...bbbbbbbbb...b
      bbbb.bbbbbbb.bbbb
         bb.bbbbb.bb
 bbbbb    bb.bbb.bb    bbbbb
 b...b     bb...bb     b...b
 b.B.b      b.B.b      b.B.b
 b...bb     b...b     bb...b
 bb.b.bb    bb.bb    bb.b.bb
 bb.bb.bb   bb.bb   bb.bb.bb
 b.bbbb.bb  b...b  bb.bbbb.b
bb.bbbbb.bbbb...bbbb.bbbbb.bb
b.bbbbbbb...b...b...bbbbbbb.b
b.bbbbbbb.B...{...B.bbbbbbb.b
b.bbbbbbb...b...b...bbbbbbb.b
bb.bbbbb.bbbb...bbbb.bbbbb.bb
 b.bbbb.bb  b...b  bb.bbbb.b
 bb.bb.bb   bb.bb   bb.bb.bb
 bb.b.bb    bb.bb    bb.b.bb
 b...bb     b...b     bb...b
 b.B.b      b.B.b      b.B.b
 b...b     bb...bb     b...b
 bbbbb    bb.bbb.bb    bbbbb
         bb.bbbbb.bb
      bbbb.bbbbbbb.bbbb
      b...bbbbbbbbb...b
      b.B..bbbbbbb..B.b
      b...b..bbb..b...b
      bbbbbbb...bbbbbbb
            bbbbb
ENDMAP

NAME:    eino_narrow_crystal_temple_b_12
TAGS:    no_rotate
: temple_compat_setup(_G)
MAP
              bbbbb
              b...b
              b.B.b
             bb...bb
            bb.b.b.bb
           bb.bb.bb.bb
          bb.bbb.bbb.bb
       bbbb.bbbb.bbbb.bbbb
       b...bbbbb.bbbbb...b
       b.B.bbbbb.bbbbb.B.b
      bb...bbbb...bbbb...bb
     bb.bbb.bbb.B.bbb.bbb.bb
    bb.bbbbb.bb...bb.bbbbb.bb
   bb.bbbbbbb.bb.bb.bbbbbbb.bb
bbbb.bbbbbbbbb.b.b.bbbbbbbbb.bbbb
b...bbbbbb...bb...bb...bbbbbb...b
b.B........B....{....B........B.b
b...bbbbbb...bb...bb...bbbbbb...b
bbbb.bbbbbbbbb.b.b.bbbbbbbbb.bbbb
   bb.bbbbbbb.bb.bb.bbbbbbb.bb
    bb.bbbbb.bb...bb.bbbbb.bb
     bb.bbb.bbb.B.bbb.bbb.bb
      bb...bbbb...bbbb...bb
       b.B.bbbbb.bbbbb.B.b
       b...bbbbb.bbbbb...b
       bbbb.bbbb.bbbb.bbbb
          bb.bbb.bbb.bb
           bb..b.bb.bb
            bb.b.b.bb
             bb...bb
              b.B.b
              b...b
              bbbbb
ENDMAP

NAME:    eino_wide_crystal_templ_10
TAGS:    no_rotate
: temple_compat_setup(_G)
MAP
            bbbbb
          bbb...bbb
          b...{...b
    bbbbbbb.b...b.bbbbbbb
    b...b...........b...b
bbbbb.T.....b.T.b.....T.bbbbb
b...b.....B.......B.....b...b
b.B....bb...b...b...bb....B.b
b...b...b.....B.....b...b...b
bbbbb.B....bb...bb....B.bbbbb
    b...b...b...b...b...b
    bbbbb.B.......B.bbbbb
        b...b...b...b
        bbbbb.B.bbbbb
            b...b
            bbbbb
ENDMAP

NAME:    eino_wide_crystal_templ_15
TAGS:    no_rotate
: temple_compat_setup(_G)
MAP
            bbbbb
            b...b
            b.{.b
        bbbbb...bbbbb
        b...bb.bb...b
        b.B.......B.b
    bbbbb...b...b...bbbbb
    b...bb.bb.B.bbbbb...b
bbbbb.B.b...b...b.....B.bbbbb
b...b...b.B.bbbbb.B.b...b...b
b.B....bb...........bb....B.b
b...b...bbbbb.B.bbbbb...b...b
bbbbb.B....bb...bb....B.bbbbb
    b...b...bbbbb...b...b
    bbbbb.B.......B.bbbbb
        b...b...b...b
        bbbbb.B.bbbbb
            b...b
            bbbbb
ENDMAP

NAME:    grunt_wide_crystal_templ_18
TAGS:    no_rotate
: temple_compat_setup(_G)
MAP
                bbbbb
                b...b
            bbbbb.B.bbbbb
            b...........b
        bbbbb.B.bb.bb.B.bbbbb
        b...................b
    bbbbb.B.bb.bb.T.bb.bb.B.bbbbb
    b...........................b
bbbbb.B.bb.bb.T.bb.bb.T.bb.bb.B.bbbbb
b...................................b
b.B.bb.bb.B.bb.bb.{.bb.bb.B.bb.bb.B.b
b...................................b
bbbbb.B.bb.bb.T.bb.bb.T.bb.bb.B.bbbbb
    b...........................b
    bbbbb.B.bb.bb.T.bb.bb.B.bbbbb
        b...................b
        bbbbb.B.bb.bb.B.bbbbb
            b...........b
            bbbbb.B.bbbbb
                b...b
                bbbbb
ENDMAP

NAME:    minmay_crystal_snake_temple_18
TAGS:    no_rotate
NSUBST:  T = 1:{ / 1:B / *:T
: temple_compat_setup(_G)
MAP
        bbb   bbb   bbb
       bb.bb bb.bb bb.bb
      bb...bbb...bbb...bb
      b..B.....B.....T..b
      bb...bbb...bbb...bb
       bb.bb bb.bb bb.bb
  bbb   b.b   bbb   b.b
 bb.bb bb.bb       bb.bb
bb...bbb...bb     bb...bb
b..B.....B..b     b..B..b
bb...bbb...bb     bb...bb
 bb.bb bb.bb       bb.bb        bbb
  b.b   bbb   bbb   b.b        bb.bb
 bb.bb       bb.bb bb.bb      bb...bb
bb...bb     bb...bbb...bb     b..B..b
b..B..b     b..B.....B..b     bb...bb
bb...bb     bb...bbb...bb      bb.bb
 bb.bb       bb.bb bb.bb        b.b
  bbb   bbb   b.b   bbb   bbb   b.b
       bb.bb bb.bb       bb.bb bb.bb
      bb...bbb...bb     bb...bbb...bb
      b..T.....B..b     b..B.....B..b
      bb...bbb...bb     bb...bbb...bb
       bb.bb bb.bb       bb.bb bb.bb
        b.b   bbb   bbb   b.b   bbb
       bb.bb       bb.bb bb.bb
      bb...bb     bb...bbb...bb
      b..B..b     b..T.....B..b
      bb...bb     bb...bbb...bb
       bb.bb       bb.bb bb.bb
        b.b   bbb   b.b   bbb
       bb.bb bb.bb bb.bb
      bb...bbb...bbb...bb
      b..T.....B.....B..b
      bb...bbb...bbb...bb
       bb.bb bb.bb bb.bb
        bbb   bbb   bbb
ENDMAP

NAME:    minmay_crystal_spiral_temple_12
TAGS:    no_rotate
: temple_compat_setup(_G)
MAP
                        bbbbbbb
                        b.....b
                        b.....b
                        b..B..b
                       bb.....bb
                      bb.......bb
                  bbbbb...bbb...bbbbb
                  b......bb bb......b
                  b.....bb   bb.....b
                  b..B..b     b..B..b
                 bb.....b     b.....bb
                bb......b     b......bb
bbbbbbb     bbbbb...bbbbbbbbbbbbbbb...bbbbb
b.....b     b......bb   b.....b   bb......b
b.....b     b.....bb    b.....b    bb.....b
b..{..b     b..B..b     b..B..b     b..B..b
b.....bb    b.....bb   bb.....b    bb.....b
b......bb   b......bb bb......b   bb......b
bbbbb...bbbbbbbbb...bbb...bbbbbbbbb...bbbbb
    bb......b   bb.......bb   b......bb
     bb.....b    bb.....bb    b.....bb
      b..B..b     b..B..b     b..B..b
      b.....bb    b.....b    bb.....b
      b......bb   b.....b   bb......b
      bbbbb...bbbbbbbbbbbbbbb...bbbbb
          bb......b     b......bb
           bb.....b     b.....bb
            b..B..b     b..B..b
            b.....bb   bb.....b
            b......bb bb......b
            bbbbb...bbb...bbbbb
                bb.......bb
                 bb.....bb
                  b..B..b
                  b.....b
                  b.....b
                  bbbbbbb
ENDMAP

NAME:    minmay_freezing_vapour_temple_12
TAGS:    no_rotate
COLOUR:  c = white
MARKER:  d = lua:fog_machine { cloud_type = "freezing vapour", \
             pow_min = 3, pow_max = 5, delay = 5, start_clouds = 3, \
             size = 2, spread_rate = 0, excl_rad = 0 }
: temple_compat_setup(_G)
MAP
ccccccccccccccc
c.............c
c.d.d.d.d.d.d.c
c.............c
c.d.B.B.B.B.d.c
c.............c
c.d.B.....B.d.c
c......{......c
c.d.B.....B.d.c
c.............c
c.d.B.B.B.B.d.c
c.............c
c.d.d.d.d.d.d.c
c.............c
ccccccccccccccc
ENDMAP

NAME:     corrupted_temple
TAGS:     temple_variable
TAGS:     temple_altars_6 temple_altars_7 temple_altars_8 temple_altars_9
PLACE:    Temple
ORIENT:   encompass
{{
local altar_count = get_altar_count(_G, 6)
nsubst("O = " .. altar_count .. ":B / *:O")
}}
KFEAT:    O = altar_lugonu
MONS:     demonic plant
SUBST:    . = . x:1 w:1 l:1
SUBST:    x = xxxcv
SUBST:    ' = .
: local brnd = crawl.random2(4)
: if brnd == 0 then
LROCKCOL: magenta
: elseif brnd == 1 then
LROCKCOL: lightblue
: elseif brnd == 2 then
LROCKCOL: lightcyan
: else
LROCKCOL: lightred
: end
MAP
       xxxxx
      xx.O.xx
      x.'...x
      xO.V.Ox
      x.'.'.x
      xx.O.xx
 xxxxx x'..x xxxxx
xx.O.xxx.'.xxx.O.xx
x...'''''.'.'..'..x
xO.V.O.....'.O'V.Ox
x.'.......'.....'.x
xx.O.xxx.'.xxx.O.xx
 xxxxx x..'x xxxxx
       x.'.x
       x..'x
       x..'x
       x.'.x
       x'..x
       x1{1x
       xxxxx
ENDMAP

NAME:   grunt_temple_mini_profane_8
TAGS:   no_rotate
: temple_compat_setup(_G)
MAP
    ccc      ccccccc      ccc
   cc.c      c.....c      c.cc
  cc..cccccccc..G..cccccccc..cc
 cc{..+......+.....+......+...cc
cc....+......+.....+......+....cc
c....Gcccccccc.....ccccccccG....c
ccc++cc ccc..+..B..+..ccc cc++ccc
  c..cccc....+c...c+....cccc..c
  c..cc.....ccccccccc.....cc..c
  c..c...cc++...G...++cc...c..c
  c..c..ccc+.........+ccc..c..c
ccc++c++ccc...cc+cc...ccc++c++ccc
c......cccc..cc...cc..cccc......c
c.......ccc..c..B..c..ccc.......c
c.G...B.cccG.+.B.B.+.Gccc.B...G.c
c.......ccc..c..B..c..ccc.......c
c......cccc..cc...cc..cccc......c
ccc++c++ccc...cc+cc...ccc++c++ccc
  c..c..ccc+.........+ccc..c..c
  c..c...cc++...G...++cc...c..c
  c..cc.....ccccccccc.....cc..c
  c..cccc....+c...c+....cccc..c
ccc++cc ccc..+..B..+..ccc cc++ccc
c....Gcccccccc.....ccccccccG....c
cc....+......+.....+......+....cc
 cc...+......+.....+......+...cc
  cc..cccccccc..G..cccccccc..cc
   cc.c      c.....c      c.cc
    ccc      ccccccc      ccc
ENDMAP

# 6 gods
NAME:    hc_temple_tempest_star_small
TAGS:    no_rotate no_pool_fixup no_cloud_gen
SUBST:   c:cWwl
: temple_compat_setup(_G)
MAP
                    c
                   ccc
                  ccccc
                 ccc.ccc
                ccc...ccc
               ccc..B..ccc
              ccc.......ccc
cccccccccccccccc......ccccccccccccccccccc
 ccc........ccc.....ccccccccc.........cc
  ccc..B...cccc....ccccc.........B...cc
   ccc......ccc....c................cc
    ccc......ccc........cccccc.....cc
     cccc......ccc.........cccccc.cc
      cccccc........{........cccccc
     cc.cccccc.........ccc......cccc
    cc.....cccccc........ccc......ccc
   cc................c....ccc......ccc
  cc...B.........ccccc....cccc...B..ccc
 cc.........ccccccccc.....ccc........ccc
ccccccccccccccccccc......cccccccccccccccc
              ccc.......ccc
               ccc..B..ccc
                ccc...ccc
                 ccc.ccc
                  ccccc
                   ccc
                    c
ENDMAP
