// POV-Ray 3.7 include file "NAME.inc"
// author, date:
//---------------------------------------------------------------------------------------
#ifndef( NAME_Inc_Temp)
#declare NAME_Inc_Temp = version;
#version 3.7;
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
/*
#ifndef(  Colors_Inc_Temp)
#include "colors.inc"
#end
#ifndef(  Textures_Inc_Temp)
#include "textures.inc"
#end
#ifndef(  Shapes_Inc_Temp)
#include "shapes.inc"
#end
#ifndef(  Shapes2_Inc_Temp)
#include "shapes2.inc"
#end
*/

//--------------------------------------------------------------------///////////////////
//-------------------------------------------------------------------------- macro NAME
#macro NAME(    VALUE, // meaning of VALUE
           ) //--------------------------------------------------------------------------
// default textures ---------------------------------------------------------------------
#ifndef( NAME_Texture )
#declare NAME_Texture =
   texture { pigment{ color rgb<1,1,1> }
             finish { phong 0.1}
           } // end of texture
#end
//---------------------------------------------------------------------------------------
#local D = 0.00001;
//---------------------------------------------------------------------------------------
// macro items:
union{



} // end union
// --------------------------------------------------------------------------------------
#end// of macro ------------------------------------------------------///// end of macro
//--------------------------------------------------------------------///////////////////




//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
// example:
/*
//------------------------------------------------------------------- optional textures
#declare NAME_Texture =
   texture { pigment{ color rgb<1,1,1> }
             finish { phong 0.1}
           } // end of texture
//-------------------------------------------------------------------------------------//
#include "NAME.inc"
//-------------------------------------------------------------------------------------//
object{ NAME( VALUE, // meaning of VALUE

                   ) //----------------------------------------------------------------//
        scale <1,1,1>*1
        rotate<0,0,0>
        translate<0.00,0.00, 0.00>
      } //------------------------
//-------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------
*/

#version NAME_Inc_Temp;
#end
//------------------------------------------------------------------- end of include file