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ReactPhysics3D
v0.10.2
C++ Physics engine library
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| ►Nreactphysics3d | Namespace reactphysics3d |
| CAABB | This class represents a bounding volume of type "Axis Aligned Bounding Box" |
| CAABBOverlapCallback | This class represents a callback when two AABB overlap |
| ►CArray | This class represents a simple dynamic array with custom memory allocator |
| CIterator | Class Iterator |
| CBallAndSocketJoint | This class represents a ball-and-socket joint that allows arbitrary rotation between two bodies |
| ►CBallAndSocketJointComponents | This class represent the component of the ECS with data for the BallAndSocketJoint |
| CBallAndSocketJointComponent | Structure for the data of a transform component |
| CBallAndSocketJointInfo | This structure is used to gather the information needed to create a ball-and-socket joint |
| CBody | This class represents a body |
| ►CBodyComponents | This class represent the component of the ECS that contains data about a body |
| CBodyComponent | Structure for the data of a collision body component |
| CBoxShape | This class represents a 3D box shape |
| CBroadPhaseRaycastCallback | Callback called when the AABB of a leaf node is hit by a ray the broad-phase Dynamic AABB Tree |
| CBroadPhaseSystem | This class represents the broad-phase collision detection |
| CCapsuleShape | This class represents a capsule collision shape that is defined around the Y axis |
| CCapsuleVsCapsuleAlgorithm | This class is used to compute the narrow-phase collision detection between two capsules collision shapes |
| CCapsuleVsConvexPolyhedronAlgorithm | This class is used to compute the narrow-phase collision detection between a capsule and a convex polyhedron |
| CCollider | A collider has a collision shape (box, sphere, capsule, ...) and is attached to a RigidBody |
| ►CColliderComponents | This class represent the component of the ECS that contains data about the the colliders of the different bodies |
| CColliderComponent | Structure for the data of a collider component |
| ►CCollisionCallback | This abstract class can be used to register a callback for collision test queries |
| CCallbackData | This class contains data about contacts between bodies |
| CContactPair | This class represents the contact between two colliders of the physics world |
| CContactPoint | This class represents a contact point between two colliders of the physics world |
| CCollisionDetectionSystem | This class computes the collision detection algorithms |
| CCollisionDispatch | This is the collision dispatch configuration use in ReactPhysics3D |
| CCollisionShape | This abstract class represents the collision shape associated with a body that is used during the narrow-phase collision detection |
| CComponents | This class represent the abstract class to store components of the ECS |
| CConcaveMeshRaycastCallback | Class ConcaveMeshRaycastCallback |
| CConcaveMeshShape | This class represents a static concave mesh shape |
| CConcaveShape | This abstract class represents a concave collision shape associated with a body that is used during the narrow-phase collision detection |
| CConstraintSolverData | This structure contains data from the constraint solver that are used to solve each joint constraint |
| CConstraintSolverSystem | This class represents the constraint solver that is used to solve constraints between the rigid bodies |
| CContactManifold | This class represents a set of contact points between two bodies that all have a similar contact normal direction |
| CContactManifoldInfo | This structure contains informations about a collision contact manifold computed during the narrow-phase collision detection |
| CContactPair | This structure represents a pair of shapes that are in contact during narrow-phase |
| CContactPoint | This class represents a collision contact point between two bodies in the physics engine |
| CContactPointInfo | This structure contains informations about a collision contact computed during the narrow-phase collision detection |
| CContactSolverSystem | This class represents the contact solver system that is used to solve rigid bodies contacts |
| CConvexMesh | This class describes a convex mesh made of faces and vertices |
| CConvexMeshShape | This class represents a convex mesh shape |
| CConvexPolyhedronShape | This abstract class represents a convex polyhedron collision shape associated with a body that is used during the narrow-phase collision detection |
| CConvexPolyhedronVsConvexPolyhedronAlgorithm | This class is used to compute the narrow-phase collision detection between two convex polyhedra |
| CConvexShape | This abstract class represents a convex collision shape associated with a body that is used during the narrow-phase collision detection |
| CConvexTriangleAABBOverlapCallback | This class represents a callback when an overlap occurs |
| ►CDebugRenderer | This class is used to display physics debug information directly into the user application view |
| CDebugLine | Struture that represents a line of the DebugRenderer |
| CDebugTriangle | Struture that represents a triangle of the DebugRenderer |
| CDefaultAllocator | This class represents a default memory allocator that uses standard C++ functions to allocated 16-bytes aligned memory |
| ►CDefaultLogger | This class is the default logger class used to log information, warnings or errors during the execution of the library code for easier debugging |
| CDestination | Destination for the logs |
| CFileDestination | File destination for the logs |
| CFormatter | Log formatter |
| CHtmlFormatter | Format the logs with HTML |
| CStreamDestination | Stream destination for the logs |
| CTextFormatter | Format the logs with simple text |
| ►CDeque | This class represents a Deque |
| CIterator | Class Iterator |
| CDynamicAABBTree | This class implements a dynamic AABB tree that is used for broad-phase collision detection |
| CDynamicAABBTreeOverlapCallback | Overlapping callback method that has to be used as parameter of the reportAllShapesOverlappingWithNode() method |
| CDynamicAABBTreeRaycastCallback | Raycast callback in the Dynamic AABB Tree called when the AABB of a leaf node is hit by the ray |
| CDynamicsSystem | This class is responsible to compute and update the dynamics of the bodies that are simulated using physics |
| CEntity | This class is used to identify an entity in the Entity-Component-System |
| CEntityManager | This class is responsible to manage the entities of the ECS |
| CEventListener | This class can be used to receive notifications about events that occur during the simulation |
| CFixedJoint | This class represents a fixed joint that is used to forbid any translation or rotation between two bodies |
| ►CFixedJointComponents | This class represent the component of the ECS with data for the FixedJoint |
| CFixedJointComponent | Structure for the data of a transform component |
| CFixedJointInfo | This structure is used to gather the information needed to create a fixed joint |
| CGJKAlgorithm | This class implements a narrow-phase collision detection algorithm |
| ►CHalfEdgeStructure | This class describes a polyhedron mesh made of faces and vertices |
| CEdge | Edge |
| CFace | Face |
| CVertex | Vertex |
| CHeapAllocator | This class is used to efficiently allocate memory on the heap |
| CHeightField | This class represents a static height field that can be used to represent a terrain |
| CHeightFieldShape | This class represents a static height field that can be used to represent a terrain |
| CHingeJoint | This class represents a hinge joint that allows arbitrary rotation between two bodies around a single axis |
| ►CHingeJointComponents | This class represent the component of the ECS with data for the HingeJoint |
| CHingeJointComponent | Structure for the data of a transform component |
| CHingeJointInfo | This structure is used to gather the information needed to create a hinge joint |
| CIsland | An island represent an isolated group of awake bodies that are connected with each other by some contraints (contacts or joints) |
| CIslands | This class contains all the islands of bodies during a frame |
| CJoint | This abstract class represents a joint between two bodies |
| ►CJointComponents | This class represent the component of the ECS that contains generic information about all the joints |
| CJointComponent | Structure for the data of a transform component |
| CJointInfo | This structure is used to gather the information needed to create a joint |
| CLastFrameCollisionInfo | This structure contains collision info about the last frame |
| ►CLinkedList | This class represents a simple generic linked list |
| CListElement | Element of the linked list |
| CLogger | This abstract class is the base class used to log information, warnings or errors during the execution of the library code for easier debugging |
| ►CMap | This class represents a simple generic associative map |
| CIterator | Class Iterator |
| CMaterial | This class contains the material properties of a collider that will be use for the dynamics simulation like the friction coefficient or the bounciness of the rigid body |
| CMatrix2x2 | This class represents a 2x2 matrix |
| CMatrix3x3 | This class represents a 3x3 matrix |
| CMemoryAllocator | Abstract class with the basic interface of all the derived memory allocators |
| CMemoryManager | The memory manager is used to store the different memory allocators that are used by the library |
| CMessage | This structure represent a message that can be returned to the user |
| CNarrowPhaseAlgorithm | This abstract class is the base class for a narrow-phase collision detection algorithm |
| CNarrowPhaseCallback | This abstract class is the base class for a narrow-phase collision callback class |
| ►CNarrowPhaseInfoBatch | This structure collects all the potential collisions from the middle-phase algorithm that have to be tested during narrow-phase collision detection |
| CNarrowPhaseInfo | A potential collision between two colliders from the middle-phase algorithm that have to be tested during narrow-phase collision detection |
| CNarrowPhaseInput | This structure contains everything that is needed to perform the narrow-phase collision detection |
| ►COverlapCallback | This class can be used to register a callback for collision overlap queries between bodies |
| CCallbackData | This class contains data about overlap between bodies |
| COverlapPair | This class represents the contact between two colliders of the physics world |
| ►COverlappingPairs | This class contains pairs of two colliders that are overlapping during the broad-phase collision detection |
| CConcaveOverlappingPair | An overlapping pair between a convex collider and a concave collider |
| CConvexOverlappingPair | An overlapping pair between two convex colliders |
| COverlappingPair | A base overlapping pair |
| CPair | This class represents a simple generic pair |
| CPhysicsCommon | This class is a singleton that needs to be instanciated once at the beginning |
| ►CPhysicsWorld | This class represents a physics world |
| CWorldSettings | Structure WorldSettings |
| ►CPolygonVertexArray | This class is used to describe the vertices and faces of a mesh |
| CPolygonFace | Represent a polygon face of the mesh |
| CPoolAllocator | This class is used to efficiently allocate memory on the heap |
| ►CQHHalfEdgeStructure | This class describes a polyhedron mesh made of faces and vertices |
| CEdge | An half-edge |
| CFace | A face |
| CVertex | A vertex |
| CQuaternion | This class represents a quaternion |
| CQuickHull | This class implements the Quickhull algorithm to compute a convex mesh from a set of 3D points |
| CRay | This structure represents a 3D ray represented by two points |
| CRaycastCallback | This class can be used to register a callback for ray casting queries |
| CRaycastInfo | This structure contains the information about a raycast hit |
| CRaycastTest | Structure RaycastTest |
| CRigidBody | This class represents a rigid body of the physics engine |
| ►CRigidBodyComponents | This class represent the component of the ECS that contains data about a rigid body |
| CRigidBodyComponent | Structure for the data of a rigid body component |
| CSATAlgorithm | This class implements the Separating Axis Theorem algorithm (SAT) |
| ►CSet | This class represents a simple generic set |
| CIterator | Class Iterator |
| CSingleFrameAllocator | This class represent a memory allocator used to efficiently allocate memory on the heap that is used during a single frame |
| CSliderJoint | This class represents a slider joint |
| ►CSliderJointComponents | This class represent the component of the ECS with data for the SliderJoint |
| CSliderJointComponent | Structure for the data of a transform component |
| CSliderJointInfo | This structure is used to gather the information needed to create a slider joint |
| CSolveBallAndSocketJointSystem | This class is responsible to solve the BallAndSocketJoint constraints |
| CSolveFixedJointSystem | This class is responsible to solve the FixedJoint constraints |
| CSolveHingeJointSystem | This class is responsible to solve the BallAndSocketJoint constraints |
| CSolveSliderJointSystem | This class is responsible to solve the SliderJoint constraints |
| CSphereShape | This class represents a sphere collision shape that is centered at the origin and defined by its radius |
| CSphereVsCapsuleAlgorithm | This class is used to compute the narrow-phase collision detection between a sphere collision shape and a capsule collision shape |
| CSphereVsConvexPolyhedronAlgorithm | This class is used to compute the narrow-phase collision detection between a sphere and a convex polyhedron |
| CSphereVsSphereAlgorithm | This class is used to compute the narrow-phase collision detection between two sphere collision shapes |
| CStack | This class represents a simple generic stack |
| CTransform | This class represents a position and an orientation in 3D |
| ►CTransformComponents | This class represent the component of the ECS that contains the transforms of the different entities |
| CTransformComponent | Structure for the data of a transform component |
| CTreeNode | This structure represents a node of the dynamic AABB tree |
| CTriangleCallback | This class is used to encapsulate a callback method for a single triangle of a ConcaveMesh |
| CTriangleMesh | This class represents a mesh made of triangles |
| CTriangleShape | This class represents a triangle collision shape that is centered at the origin and defined three points |
| CTriangleVertexArray | This class is used to describe the vertices and faces of a triangular mesh |
| CVector2 | This class represents a 2D vector |
| CVector3 | This class represents a 3D vector |
| CVertexArray | This class is used to describe an array of vertices |
| CVoronoiSimplex | This class represents a simplex which is a set of 3D points |
| ►Nstd | |
| Chash< reactphysics3d::DebugRenderer::DebugItem > | |
| Chash< reactphysics3d::DefaultLogger::Format > | |
| Chash< reactphysics3d::Entity > | |
| Chash< reactphysics3d::Pair< T1, T2 > > |
