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ReactPhysics3D
v0.10.2
C++ Physics engine library
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This is the complete list of members for reactphysics3d::CollisionShape, including all inherited members.
| CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | reactphysics3d::CollisionShape | |
| CollisionShape(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
| computeTransformedAABB(const Transform &transform) const | reactphysics3d::CollisionShape | virtual |
| getId() const | reactphysics3d::CollisionShape | |
| getLocalBounds() const =0 | reactphysics3d::CollisionShape | pure virtual |
| getLocalInertiaTensor(decimal mass) const =0 | reactphysics3d::CollisionShape | pure virtual |
| getName() const | reactphysics3d::CollisionShape | |
| getType() const | reactphysics3d::CollisionShape | |
| getVolume() const =0 | reactphysics3d::CollisionShape | pure virtual |
| isConvex() const =0 | reactphysics3d::CollisionShape | pure virtual |
| isPolyhedron() const =0 | reactphysics3d::CollisionShape | pure virtual |
| operator=(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
| to_string() const =0 | reactphysics3d::CollisionShape | pure virtual |
| ~CollisionShape()=default | reactphysics3d::CollisionShape | virtual |