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ReactPhysics3D
v0.10.2
C++ Physics engine library
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This structure contains collision info about the last frame. More...
#include <include/reactphysics3d/engine/OverlappingPairs.h>
Public Member Functions | |
| LastFrameCollisionInfo () | |
| Constructor. | |
Public Attributes | |
| bool | isValid |
| True if we have information about the previous frame. | |
| bool | isObsolete |
| True if the frame info is obsolete (the collision shape are not overlapping in middle phase) | |
| bool | wasColliding |
| True if the two shapes were colliding in the previous frame. | |
| bool | wasUsingGJK |
| True if we were using GJK algorithm to check for collision in the previous frame. | |
| bool | wasUsingSAT |
| True if we were using SAT algorithm to check for collision in the previous frame. | |
| Vector3 | gjkSeparatingAxis |
| Previous separating axis. | |
| bool | satIsAxisFacePolyhedron1 |
| bool | satIsAxisFacePolyhedron2 |
| uint8 | satMinAxisFaceIndex |
| uint8 | satMinEdge1Index |
| uint8 | satMinEdge2Index |
This structure contains collision info about the last frame.
This is used for temporal coherence between frames.