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JUCE
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This is a handy base class for the state of a processor (such as parameter values) which is typically shared among several processors. More...
#include <juce_ProcessContext.h>
Public Types | |
| using | Ptr = ReferenceCountedObjectPtr<ProcessorState> |
| The ProcessorState structure is ref-counted, so this is a handy type that can be used as a pointer to one. | |
Additional Inherited Members | |
Public Member Functions inherited from ReferenceCountedObject | |
| void | incReferenceCount () noexcept |
| Increments the object's reference count. | |
| void | decReferenceCount () noexcept |
| Decreases the object's reference count. | |
| bool | decReferenceCountWithoutDeleting () noexcept |
| Decreases the object's reference count. | |
| int | getReferenceCount () const noexcept |
| Returns the object's current reference count. | |
Protected Member Functions inherited from ReferenceCountedObject | |
| ReferenceCountedObject ()=default | |
| Creates the reference-counted object (with an initial ref count of zero). | |
| ReferenceCountedObject (const ReferenceCountedObject &) noexcept | |
| Copying from another object does not affect this one's reference-count. | |
| ReferenceCountedObject (ReferenceCountedObject &&) noexcept | |
| Copying from another object does not affect this one's reference-count. | |
| ReferenceCountedObject & | operator= (const ReferenceCountedObject &) noexcept |
| Copying from another object does not affect this one's reference-count. | |
| ReferenceCountedObject & | operator= (ReferenceCountedObject &&) noexcept |
| Copying from another object does not affect this one's reference-count. | |
| virtual | ~ReferenceCountedObject () |
| Destructor. | |
| void | resetReferenceCount () noexcept |
| Resets the reference count to zero without deleting the object. | |
This is a handy base class for the state of a processor (such as parameter values) which is typically shared among several processors.
This is useful for multi-mono filters which share the same state among several mono processors.
The ProcessorState structure is ref-counted, so this is a handy type that can be used as a pointer to one.